Bei Bethesda Softworks arbeitet man weiterhin
fleißigst am vierten Teil der Elder Scrolls Saga, damit der Titel auch
rechtzeitig zum
Xbox 360 Launch in die Ladenregale kommt. Trotzdem nahmen sie sich die Zeit, in einem
Interview Fragen zu beantworten, welche von Fans der Serie in ihrem Forum gesammelt wurden. Untermalt wird dieses Interview durch
zwei weitere Elder Scrolls IV: Oblivion Screenshots
von der 360-Version - welche, wie die Entwickler betonten, das Optimum
aus der Engine rausholen soll - besser wird Oblivion auch mit dem
teuersten und leistungsfähigsten PC nicht aussehen.
Hier drei Fragen aus dem Interview als Appetit-Häppchen:
We know that vampires will be found in Oblivion; what details about
them can you share with us? Also, will there be any types of
'werecreatures' in the game?
Yes there are vampires, no,
we’re not talking about them. They’re one of the great things to
discover and “see what happens”. It’s great. There are not any
werecreatures in the game.
Besides being a faster means of travelling the world, what features
can we expect to see with and from horses? How diverse might they be?
Will your encumbrance or stats affect them in any way? And what will
happen when a mounted character is attacked? And, aside from Horses,
what other beasts may be in store for players as pets (such as the dog
at E3)?
Horses are used to get around faster. I’ll be
honest, we were so excited to do horses in the game, but have actually
found that they are useful, but not to the level we expected. Yes, you
can ride around faster, and get away from mobs in the wilderness, and
such. So they don’t provide this overwhelming advantage to you, but
they’re just cool. It’s something you just want to do in the game. On a
pure game design level, they aren’t some killer feature, but they are
fun. You see them for sale, and you just have to have one. Or you sneak
into the horse pen at night and steal one. That’s fun regardless of the
need to move faster. When people get attacked on them, they either ride
away, or get off and fight. Dogs are the only other “pet” creatures we
have – but you can’t ride those.
In what ways will the player be able to physically customize their Oblivion counterpart at character creation?
It’s
amazing, and mostly done through code that procedurally generates your
face. You have sliders to change different parts of your character’s
face, and it works for every race. So you can age them, change their
eyes, nose, mouth, cheekbones, chin, etc. And it’s not just do you want
this nose or this one, it’s a whole range of possibilities as the face
dynamically changes based on your input. Or, you can let the game
randomly generate faces for you until you find one you like. We do set
limits on what you can do to keep you, or the game, from creating
anything grotesque that would keep your face from looking right when
you’re wearing, say, a helmet. You can also chose a hairstyle, its
color, and how long your hair is.
Zum Schluss wollen wir euch noch den provisorischen Packshot nachreichen - damit ihr schon einmal wisst, wonach ihr im November'schen Kaufhausgedrängel Ausschau halten müsst: